.. _gettingStartedRandomDoc: .. index:: single: Example; Random Numbers ======================== Random Number Generation ======================== Let's generate a sine wave whose frequency changes to a random value between 30 and 1000 Hz every 100 milliseconds for an infinite time and send the signal to audio outputs 1 and 2. The following code are presented in compact mode. :: signal FrequencyValue { default: 100.0 rate: 10 } RandomNumber ( minimum: 30.0 maximum: 1000.0 ) >> FrequencyValue; Oscillator ( type: 'Sine' frequency: FrequencyValue ) >> AudioOut[1:2]; What if we want to send different random frequencies to outputs 1 and 2? :: signal FrequencyValue [2] { default: 100.0 rate: 10 } RandomNumber ( minimum: 30.0 maximum: 1000.0 ) >> FrequencyValue; Oscillator ( type: 'Sine' frequency: FrequencyValue ) >> AudioOut[1:2]; To get more random frequency oscillators on more channels, one could do the following. :: constant NumberOfChannels { value: 4 } signal FrequencyValue [NumberOfChannels] { default: 100.0 rate: 10 } RandomNumber ( minimum: 30.0 maximum: 1000.0 ) >> FrequencyValue; Oscillator ( type: 'Sine' frequency: FrequencyValue ) >> AudioOut[1:NumberOfChannels];